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Module

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Modulevisual.gif
An example of a one-slot Module used in Rank 3, the Solar Collecting Module.
An example of a two slot Module:Trade Module used in all Ranks
An example of a three slot Module: Bastion Module used in Rank 8.

Modules are publicly visible mini-applications within users' Public Pages that usually perform special functions and interact with visiting users. Modules take up a number of slots on a user's Public Page. Each Public Page has 12 slots available in a 3 by 4 grid. This limits the number of Modules which can be placed on a Public Page. Modules have various functions, such as sending out Items, Loops, and Stickers to random members on the owner's friend list, converting an Item into another Item, giving Items to visiting users, showing off your sticker collection, and so on. Gaining Ranks requires the use of Modules.


All Modules take Votes or clicks from visiting users. To click on a Module, a visitor must click on the Vote button ( ). Occasionally, this button does not appear on the page; this usually means the owner has not "set up" the Module since the last click (see below.) The page visitor may be out of clicks or not logged in. Most, but not all Modules give an advantage to the owner per a certain number of clicks.


Most Modules grow a number of Items per day on a given basis. The most well-known is the LEGO Tree Module, which grows 10 Red LEGO Bricks per day. When Items are available for harvest, they can be collected by clicking the Harvest button ( ) on the Public Page. Modules have a limit on the number of Items the Module can grow between harvests; this is known as the harvest limit.


Some Modules require to be "set up" by the owner before clicking is enabled. This is done by clicking the Setup button ( ) on the Public Page and giving up an Item so that it is "inside" the Module. If the Module has not yet performed its action, the owner may recover the Item at any time by pressing the Tear Down button ( ) on the Public Page. Upon performing the action, the Item used to set up the Module is usually lost, and the owner must set up the Module with another Item before continuing.

Players can find information on a particular Module by hovering over the Module in the Public View. It will display a description on how the Module behaves.

There are some Modules that players cannot obtain, such as Echo's Code Module, various versions of the Networker Trade Module, Networker Text Modules, and other Networker Modules.

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