Toys
 

Rocket Game Module

From MLNWiki

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Rocket Game Module
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Rank of Introduction Rank 10
Description A playable Rocket Game for your My LEGO Network Page!
Slots 3 Slots
How to Obtain Get 1000 clicks in an Alien Egg Module to get the Blueprint
Cost to Build 900 Transparent Bricks
Stats Guest can play a rocket game on your page by clicking to activate and spending 5 Red Bricks. Owner of the Rocket Game will receive 5 Transparent Bricks each time this happens. Limit 25 Transparent Bricks per harvest.
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Gameplay theme 1 example.
Gameplay theme 2 example.
Gameplay theme 3 example.
The Blueprint

The Rocket Game Module is an early game Module that pre-dated the Arcade games by a significant time frame. The guest spends 5 Red LEGO Bricks to play a game. Owner gets 5 Transparent LEGO Bricks when this happens. Limit 25 Bricks per harvest.

The Rocket Game Blueprint can be "hatched" after 1000 clicks to an Alien Egg Module, the Blueprint for which can be bought at Grok's page. It takes 900 Transparent LEGO Bricks to build the Arcade Module.

Contents

[edit] Gameplay

The game consists of a spaceship which the user controls with the arrow keys. The spaceship constantly moves forward.

Along the game, the user will encounter two different types of obstacle. The first is a simple blockade that cannot harm the user unless the user collides with it. The second is an "alien" that, although similar to the first obstacle, can "shoot" at the user. If the user collides with or is shot at by an obstacle, then he/she will lose an amount of shield. If the user's shield reaches 0, the game is lost.

The user can also destroy obstacles by firing at them. The user only has a limited amount of ammunition, but destroying obstacles through this method gives the user points.

If the user can pass all the obstacles and make it to the landing area, the game is won and the guest receives a prize from Captain Lasse containing various Items, depending on the user's score. If the user manages to destroy all of the obstacles, then the user wins an Arcade Token.

[edit] Early Criticism

The game was criticized for its near impossible and unstable game play. The "aliens" came in very large groups, even at the beginning of the game. It was proven that even when you landed safely, you could still lose the game. Some people managed, even then, to beat the game back then after many tries. Even then, there was no reward for winning (although there was no fee, i.e. the five Red LEGO Bricks were not charged.)

As of today, the game is fixed. Game play is now easier and gives rewards to the user but costs 5 Red LEGO Bricks to play.

[edit] Themes

The owner of the Rocket Game Module can choose up to three game play themes.

  • The first one is the most basic one, it features a red rocket, basic UFOs and purple meteors in a plain black background.
  • The second one features a much better spaceship with more complicated graphics and better quality enemy ships. Features a Mars background. It is based on the LEGO Mars Mission theme.
  • The third one is considered the oddest one. It features a spaceship that resembles a Star Wars Y-Wing, but the enemies are four-eyed Green LEGO Bricks, resembling Super-Earlings, which fire from their top of their heads. The meteors are brown-orange Bricks. The background seems to be Mars-themed again. The spaceship's long shape is sometimes considered a handicap.

[edit] Winning

Rocket Game Module's Score

If the guest manages to win the game, they get a message from Captain Lasse sending them prizes which contain Bricks. How many and what kind of Bricks depends on the gameplay theme.

If a user plays excellently, they win the Arcade Token. Once a user has acquired the Arcade Token, they will cease to receive any other prizes. It has not been confirmed exactly what actions trigger the Token, but the most likely conditions are when the user destroys all of the obstacles or scores more than 250 points.

[edit] Cheat

Spoiler warning: The following article or section contains information on a secret Networker or other hidden information.

There is a cheat in the Module that keeps the user from losing. The cheat is applied by first clicking anywhere on the Module that is not on the red button and typing in "iambuzz." The speech bubble should then say "Cheat mode is true." The user can then play the game normally, but the user does not lose when the shield reaches 0. The user can then turn the cheat off by typing in "iambuzz" again.

Rocket Game Module front page example.
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